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                          msnobject.h  -  description
    begin                : Tue Jul 15 2003
    copyright            : (C) 2003 by Mike K. Bennett
    email                : mike@kmess.org

 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *


#include <qobject.h>

 * This is an MSN object, usually an icon, a picture, or a background.
 * @author Mike K. Bennett

00028 class MsnObject : public QObject

    enum MsnObjectType {EMOTICON= 2, DISPLAYPIC= 3, BACKGROUND= 5};

  public: // Public methods
    // Legacy constructor

     * Create an MsnObject based on a string provided by the server.
     * @param object The MsnObject as a string, as provided by the server.
    MsnObject(const QString &object);

     * Create an MsnObject based on the provided attributes.
     * Hashes will be calculated automatically.
     * @param creator Normally the user's MSN email address.
     * @param location A filename.
     * @param friendly A friendly name for the object. Note, this should
     *                 NOT be base64-encoded: we will do that for you.
     * @param type The type of object.
     * @param fileData The file this MsnObject represents. The data is
     *                 used to calculate the data hash and file size.
    MsnObject(const QString &creator, const QString &location,
        const QString &friendly, MsnObjectType type,
        const QByteArray &fileData);

    // The destructor
    // Get the object's creator
    const QString&   getCreator() const;
    // Get the object's location
    const QString&   getLocation() const;
    // Get the object's friendly name
    const QString    getFriendly() const;
    // Get the object's size
    int              getSize() const;
    // Get the object's type
    MsnObjectType    getType() const;
    // Get the SHA1C hash
    const QString    getContentHash() const;
    // Get the SHA1D hash
    const QString    getDataHash() const;

     * Verify the hash of the MSNObject.
     * Assuming we have all the fields, in the right order,
     * we calculate the SHA1 hash of the MSNObject and verify that
     * it matches what we have stored.
    bool verifyObjectHash() const;

     * Generates the string representation of the MsnObject.
     * This is what we use when we actually want to send the object over
     * the wire to a remote client.
    const QString objectString() const;

     * Compares this MSN object to the string version passed in.
     * This takes a shortcut by comparing the SHA1C hash, since it hashes
     * the data hash and the full MSN object. How convenient.
     * @param newObj  The MSN object returned from the server.
    bool hasChanged(const QString &newObj) const;

  protected: // Protected methods
    /// Parse an attribute from the object string
    static QString  getAttribute( const QString& attribute, const QString& object );

    /// Generate the base64-encoded sha1 hash for this object
    const QCString generateObjectHash() const;
    /// Use an MSN object descriptor from the server to load data
    void             loadObject( const QString& object );

  private: // Private attributes
    // The creator of the object
    QString          creator_;
    // The location of the object
    QString          location_;
    // The object's friendly name, base64 encoded
    QCString         friendly_;
    // The size of the object
    int              size_;
    // The type of the object
    MsnObjectType    type_;
    // The base64-encoded SHA1 hash of the MsnObject's data
    QCString         sha1d_;
    // The base64-encoded SHA1 hash of the MsnObject string itself
    QCString         sha1c_;



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